Seven Picross puzzels, each to be solved in seven minutes (if you don't hit anything wrong!). Made for Godot Wild Jam #32.

Windows and OSX binaries are untested, but you can always play the game in the browser. Although recent versions of chrome might produce some audio artifacts.

Difficulty Modes

The game features two difficulty modes. In normal mode, first mistake costs you a penalty of 10 seconds, next one 20 seconds, up until 80 seconds, after which the penalties become constant.

In "easier mode" (enabled in settings) penalties are always 10 seconds.


You can play the game with either keyboard, a controller or a mouse. Navigating the menus requires a mouse however.

Keyboard: WASD or arrow keys to move the pencil, space to mark a box, X to mark a cross.

Controller: D-pad or left stick to move around, A/B to mark a box, X/Y to mark a cross.

Mouse: Left click where you want to mark as a box, right click where you want to mark as a cross.

Note that apart from the actual cells in the table, you can also mark the helper numbers when one is finished off.

About Picross

Picross, is a picture logic puzzle in which cells in a grid must be colored or left blank according to numbers at the side of the grid to reveal a hidden picture. The numbers measure how many unbroken lines of filled-in squares there are in any given row or column. For example, a clue of "4 8 3" would mean there are sets of four, eight, and three filled squares, in that order, with at least one blank square between successive sets. (description from Wikipedia)

StatusIn development
PlatformsWindows, macOS, Linux, HTML5
Rated 5.0 out of 5 stars
(1 total ratings)
Made withAudacity, Godot, Aseprite
Tags2D, Pixel Art
Average sessionA few minutes
InputsKeyboard, Mouse, Gamepad (any)


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Click download now to get access to the following files:

picross7.exe 39 MB 31 MB
picross7.x86_64 40 MB


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Cool transitions between scenes! I love Picross games and this is quite polished. I think that you can improve the settings menu (changing the default theme for the buttons) and add a little tutorial on how to play (and I really miss the possibility to mark a cell with a cross). Anyway good game!

(1 edit)

I'd be sure to fix the looks of the settings screen, at the very least to learn how theming is done in Godot. I literally added that in the last hour of my work on the game for the jam, and I was really exhausted. Thanks for giving the game a try and leaving feedback.